Using the job discriptions and applications found, and your own research, write a comprehensive overview on employment in your chosen industry.
Obsticles/challenges for two job roles in your chosen industry
Animators
Animators need a unique set of professional design and team-player skills to surmount the challenges of deadlines, competitive personalities, and other stresses in their otherwise creative jobs. It's not enough to know how to use the latest versions of 3D and 2D design software. A successful animator has to employ people skills, maturity, and professionalism to see a project through, from inception to release. While animation projects are viewed in a linear fashion, often your work will be done out of sequence, requiring consistent and careful communication and coordination between all members of the design and production staff. You'll be asked to coordinate your work with writers, music score composers and foley artists, code writers and programmers, promotions and marketing staff, and other illustrations and artists that all have to pull together toward a common goal. Depending on your role, you may also have to meet with clients, sub-contractors, and technical staff on a regualer basis. And you will will have to remain up to speed on the latest releases in the more commonly used 3D design and illustration software, attending refresher courses and certification classes. Often, animators also need to train on the latest versions of proprietary software created and used exclusively by their employers. When the going gets tough and deadlines loom, you may be asked to roll up your sleeves and work long hours until the job is done.
Graphics Designers
Freelancers have limted capacity. When asked to do a design, they might not be able to do or finish the job in time due to other customers' works. Designers often have specialities and their own 'style', this maybe a major issue because they would not possess any other skills because they're limited to their won creative skills.
Relavent Codes of practice
The animation industry is part of the TV/Movie industry, therefore it is regulated the BBFC-British Board Film Classification.
Application of laws relevant to one of your chosen job roles and impact e.g. privacy laws, copyright, libel etc.
Copyright is the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize other to do the same. It depends on the work created. Is it your own idea done on your own time? If so, then copyright will rest with you. If it is work done "for hire" then it does not.
"Fire hire" is an exception to the rule that the creator of the work is considered the author or owner of the copyright. It is called "corporate authorship". A good example of this is anything you created for studio. While you created the actual content, you were paid were paid by way of compensation for it and thus the studio retains the copyright for them-selves. As mentioned in the ideas post, copyright only covers actual creations only. Copyright may also affect you when it comes to your personal works. While you are free to use copyrighted material for influence, direction and inspiration, you cannot create works that could be considered as infringing on the original piece.
Social sensitivities in one of your job roles e.g. representation of gender, accessibility
Graphic designer have to be careful when contructing designs which will become animation. For example, they have to make sure not to draw anything that might potentially harmful or offensive to other, something that could cause discrimination, racism etc.
Where adverts/career advice for industry can be found
Job advert for animation can be found at Animatedjobs.com. Animation career advice can be found at www.animationabout.com and https://nationalcareersservie.direct.gov.uk/advice/planning/jobprofiles/Pages/Animator.aspx
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