Friday, 13 December 2013

Computer Games: Task 6

Plot devices: These are types of event and themes in your story such as revenge, pursuit, disaster, revolt or enigma (mystery) that drive the characters in the narrative. 

Pursuit: The people of his kind hunt the main character throughout the universe. He is treated as a traitor. I would definitely say that pursuit is one of the plot devices in my story, the reason being that

Enigma: 
You do not know much of the main character’s and the main villain’s past until you get to the middle of the game. A constant plot device in my computer game is competitiveness. This is due to the fact that my game is a two player fighting game. This is why it would be competitive since you face off another player.


Exposition: 
The background information and setting for my game's story. My game is set all over the universe, as the protagonist is being pursued. You get to see the different constellations with In terms of the background information; you first start to properly play his story near the middle of the game.


Foreshadowing:  
At the beginning you see Cadmus badly injured on the ground, then the game pauses. The screen goes black and you hear Cadmus speaking…this is how you start to see the events of the game. As you play the game Cadmus has flash backs about his past, how he got to the point he did. You also play the story in the flash back as well, it's not only cinematic. I would consider this as foreshadowing because it tells you what position you will be in near the end of the game.

Conflict: 
Conflict will definitely be in the game as it’s one of the main themes.
The main conflict of the game is between Cadmus Anu and the Entire Army of his home Planet, ‘The High Council’ led by the main antagonist, Aamon.

Complication:  In my story there will definitely be events that make the initial conflict less predictable and more interesting. There will be some plot twists, events where you won't even know what the outcome would be.



Goals: 

There will be targets and objectives that characters in the story will be trying to achieve. For example, when having boss battles the player's target or objective will be to try and defeat the boss. In terms of the 2 Player mode, the only targets and objectives which will be there are to defeat your opponent


Ticking Clock:
The ticking clock plot device is something I wanted to be in my game all along. I will not let the game players to have unlimited time when completing certain challenges like fighting the boss in some if the stages. There will be little challenges or little quests which you can choose to play and they have time limits. However, if you do not play the little challenges or quests, you will lose 5% of your health. So in essence, you really have no choice but to play them, unless you think 

Plot twists:
Unexpected and surprising events and reversals in the story of the game.
There will definitely be a few plot twists in my game. For example, the person who has been the good guy all along could very well turn out to be the main villain or working with the villain.

Deus Ex Machine: A character or event that provides a sudden and unexpected solution to one of the game story goals or plot devices.

This particular device I already wanted to use it ever since I started to create my story. Following superhero conventions, the protagonist usually does not kill the villain but just restrains them. However, in my story this does not apply because i want my story to be different, in my story the protagonist DOES kill the villain.

Suspense: 
Elements in the story that keep the game player interested and uncertain about how it will end.
In my game there are elements in the story that keep the game player interested and uncertain.
Suspense is a big part of the game because I like to capture my audience.

Resolution: 
How the story in the game ends, how plot devices are resolved and which goals are achieved.

At the end of the story, the protagonist kills the antagonist. Peace is restored throughout the universe and Cadmus has been pardoned for his alleged betrayal. However, the story does not end there because there is another part to this.

Conclusion: 
In my game there isn't a simple ending, in fact there are three alternate endings. One is an ending from the main protagonist's view and the other from the main antagonist's point of view. The third ending you have to unlock it by completing both the main protagonist's story and the antagonist's.


TV Advertisement

Television programmes watched + Adverts during programme:

Programme:
Two and a half Men
Ads:
Big Bang theory episodes
E4 cinema tickets
Man Of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom it has comedic aspects to it just like The Big Bang Theory tv show and How I Met Your Mother.

Programme:
The Big Bang Theory
Ads:
Charity Ad
How I Met Your Mother
Man of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom, it has comedic aspects to it as well as science.


Programme:
Dracula 2013
Ads:
Season1 of Dracula
Season1 of Hannibal
Man of Steel DVD

Programme:
Arrow:
Ads
New seson of Arrow
Upcoming movie trailer
Man of Steel DVD

Programme:
How I Met Your Mother:
Ads:
Big Bang theory
Upcoming movie trailer
Man Of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom,

TV Advertisement: Analysis

Man Of Steel Bluray DVD



1. What is being promoted?

This is an advert by the Warner Bros Studio promoting the Man of Steel movie by releasing the Bluray DVD version of it.

2. Describe the content of the advert (what happens in relation to visuals, sound effects,          music, camera, editing)


In the advertisement they show the trailer for the movie, and at the end show a pack shot of the product.

3. What advertising conventions have been used?
In the trailer they told a little bit of the story and showed some action scenes to try and captivate the audience. 

4. What is the USP being promoted within the advert? How is this conveyed?
I would say the unique selling point of the DVD is that it has the option of watching in 3D or Bluray on one disc instead of having two separate discs.


5. What techniques have been used to persuade the audience to respond?
Warner Bros Studio used the action scenes to persuade the audience to purchase the DVD. The technique of using action scenes in trailers causes the audience to be intrigued 

6. What other techniques have been used to target the audience? (consider camera, sound, editing etc)

The music used is from the soundtrack itself. This is another way that the audience has been targeted because, it's made by Hans Zimmer who is the best movie score composer in the world at the moment. In terms of the visual effects, they are outstanding. The realisticity 

Wednesday, 11 December 2013

Computer Gaming Task 11: Evaluation

Task 11: Evaluation



For my computer game idea, I created an action, supernatural and fighting game. For my inspiration I used games such as the ‘Tekken’ series, the ‘Street Fighter series, adventure games such as sonic (in terms of the mini games inside the game) and many others.

When I was creating my game I researched into the things that make a game an action game what it is. For example the type of narrative used, or the way the story is told. In order for my target audience to know what the genre of my game is, I looked at the conventions that those type of game have.

For example, action games have some type of conflicts in the game. Adventure game have puzzles and mini game within them. I decided to use quite a few conventions in my story and my game. For example I designed my characters to suit the style of the game e.g. Cadmus has a hooded coat and a flaming sword and Oriax is wearing battle armor and holding a weapon. 

Cadmus Anu (Cadmus the Heavenly one)
He is the main Protagonist in the story.

Powers: Control of his body on the molecular level, increase his strength to levels unknown, he is his power. The full extent of his abilities is still unknown to him.

Personality: Kind humble soul.

Planet: Comes from the planet Imperium (Absolute Power)

Cadmus is the main protagonist of the story and he is on the run. He was framed for killing his mother during the war between alchemists and necromancers. He was being controlled by the opposing side and he went on a killing spree, in the process he killed his mother who was also a member of the 'High Council'. After killing his mother, the possession suddenly stopped and Cadmus realised what he had done. Sentenced for the killing of Half the planet Cadmus fled to the lowest part of the universe, and from then looked for a habitable planet...he found Earth.
  

Name: Oriax
Oriax is the main antagonist of the game.
Powers: Flight. That’s what’s only known about him.
Personality: Determent, Cynical and Bias
Planet: Imperium

Oriax is the main protagonist who is hunting Cadmus across the universe with his army of the 'High Council'. 

These conventions will make it easier for the audience to understand that it is an action fighting game. In terms of the way the story is told, I chose to you both text and cinematic (animation). The reason being that if I only used text, the game would getting boring because I know that people don’t like to read as much when playing a game, so that’s why I chose to put some animation just to mix things up.
Once I got the basic idea, I started to think of the things I could add on to develop the concept, so I started to expand the script into an actual story of my own. That turned out to be a really good idea because; the more I went on with the story the more scenes i could imagine. When it came to designing my characters i had to think long and hard about how they would act


My game dialogue and portfolio meet my original intentions 100%. Exactly what I wanted is exactly what I got. In terms of improvements, I would personally make sure that my story doesn't have any plot holes meaning that i will construct my story in a way that it makes sense.

Thursday, 28 November 2013

Task 10 Dialogue Scene 1

Task 10: Dialogue

Scene: Leading to Cadmus’ Exile.

EXT.  Wasteland

Monologue.

Cadmus: “A lot of humans here on Earth say 'its small world'. I don't...because I know what’s really out there. Weirdly though I never used to like this revolting planet, but after living here for so long, it's not half bad. 
I mean sure I've had some ups and downs for the past 573 years 3hrs and 10 minutes, but I’ve learned to deal with it. Oh, you're probably wondering who I am; well I’m laying here on the floor about to die because…No let me go to the very beginning.

FLASHBACK.

EXT. Sombrero Galaxy.Planet Efreet.

INT. War between Necromancers and Alchemists.

Marcus: Hurry! Get away from there!

Elizabeth: Marcus help!

Marcus: (shouts) ELIZABETH!!

EXT. Massive amount of wind gusts in. Cadmus descends on the ground and fights off the villains.

Marcus: Is that? Is that he?

Elizabeth: My son!

Cadmus: Everyone let me handle this by myself.

Cadmus fights of the necromancers with his newfound powers and literally obliterates them.

Cadmus: You think you can come and hurt my people?  You thought wrong!

EXT. Sends a shockwave to push back the Necromancers. Thinking that he has finished them all, one of the leaders of the necromancers casts dark magic upon Cadmus to make hi go berserk. 
Without the others knowing what has happened, Cadmus starts to attack the people he was trying to protect, thinking that he has lost his mind and turned against them, they start to fight back. 
Trying to understand what is going on to her son, Elizabeth steps in and tries to calm him down, but he kills her by mistake.


This is when the hunt for Cadmus Begins

Friday, 22 November 2013

Music Video- Task 4



Artist: Bruno Mars

Song: When I Was Your Man

The music video was directed by Cameron Duddy and Bruno Mars himself, and was released February 5. Mars plays a lonely balladeer who sits in front of a piano donning a pair of sunglasses with a half-full glass of whiskey. The video is based on 70s vibe and retro effect. The set and idea of the video is similar to one used for " Love in the key of C" a 1997 Belinda Carlisle minor hit.

Genre/ Style:
Soul and pop

Length and Pace:
Keeping in mind of the genre, this is a slow paced song with a length of three minutes and thirty-three seconds.

Meaning: In this song, Bruno Mars is conveying the message about how he lost a girl due to things he regrets he should've done e.g in this song he writes "I hope he buys you flowers/ Do all the things i should've done, when i was your man".

Narrative:
The song does tell a story. This song is showing the audience what Bruno Mars went through at some point in his life. It's a song explaining why he lost her and what he should've done to keep her.

Impressions:
In this song Bruno Mars ac

Wednesday, 6 November 2013

Music Video: Task 4


Song- Bruno Mars When I was your man


Music Video: 
When I was your man- Bruno Mars

The music video of the song was directed by Cameron Duddy and Bruno Mars, and was released February 5. Mars plays a lonely balladeer who sits in front of a  piano donning a pair of sunglasses with a half-full glass of whiskey, the video is based on 70s vide and retro effect. The se and idea of the video is similar to one used for "Love in the key of C", a 1997 Belinda Carlisle minor hit.

Genre, style 
Soul and pop.

Length, pace 
This is a slow paced song and it three minutes and thirty three seconds

Meaning ( overall message) 

In this song, Bruno Mars is conveying the message about he lost a girl due to not doing certain things.

Narrative ( does the song tell a story?) ,
This song is an imitation of what happened to him in the past. It's a song about a girl he lost because he didn't do certain things which she wanted to do e.g. going to parties and dance.

Impressions ( what emotions or ideas do you feel the song has and makes you feel  or consider?) 

the song makes you feel the hurt and regret which Bruno endures as he is singing the song. He shows such emotion that it makes you
  
Imagery and semiotics ( are there words that are symbols of other things mentioned in the song? ( e.g. diamonds = wealth , rose= love , gun=power etc,)

The song does not have these points, however it does make you feel or see the pain which he is showing thr


Monday, 4 November 2013

Radio Advertisement Production- Task 3b

Carling Script 1

(Music Plays)

VO: 
"It's sneaky little tiny thing that comes without no call
the moment you think you have conquered
it is when you have lost it all.

VO: 
Wherever you are going or wherever you may be
don't think that it won't find you
or that you'll ever be set free"

Slogan/Tag Line: 
'Carling, it'll make you agree'


Carling Script 2






Sunday, 3 November 2013

Treatment and Script #2: PlayStation 4

Radio Advert:

Product: PlayStation 4

Script 1: I am the PlayStation and i will conquer the world
...Of gaming of course
No one can stand up to me
Even the New Xbox one can
might as well call it the Xbox "None"

As far as my last clone-the PlayStation 3
I am far more superior

Script 2:

The purpose for which i was born is
Was to destroy any console that is created.
I come from the planet Game Galactica.
I have landed on Earth. I am far superior than any other machine in this universe.
I AM THE PLAYSTATION 4.



Client and Placement: For my PlayStation advert Length:
For my radio station i have chosen Smooth Radio. I've chosen to make my advert 60 seconds. I have chosen to make my advert 60 seconds is because, this is enough time to make an advert that conveys your message more clearly than a 30 second advert that leaves doubts and questions. I will include specific details to help persuade. Specifics are always more believable than generalities.

Style:
My radio advert will be more on the informal side rather than being formal and informative throughout. As it is targeted at a younger age, it would be better i make the advert informal.

Brief Description:
The concept of my advert is the PlayStation itself stating why it is better than the Xbox One and any other console.

USP (Unique Selling-point) :
I will use the difference between the PlayStation 3 and PlayStation 4 as my USP, explaining what changes and upgrades it has. PlayStation 4 has better processing power than the PS3, better graphics also.

Production Method: 
I will use the voice recorder to produce my advert, and use the Mac Computers to do the editing. I will be the one who is doing the voice over because i know how i want the advert to sound.

Target Audience: My target audience is people who love games consoles, especially those who have been a fan and love the PlayStation consoles. I'm mostly targeting males of the age 15 and over. This is because males like these sort of things more than women and the reason why i chose this age range is because of the age restriction on most of the games.

Resources Required:


Equipment: Voice Recorder, Mac Computer and editing software

Production Time (recording and editing): The planning, script, recording and editing will

Style of Music bed: I will use up beat action type music, for example 'Fight As One' by Bad City. This music is for action type stuff. whether it be in a fighting game or in a movie.

Tuesday, 29 October 2013

Treatment and Script #1: Carling Beer

Radio Advert: Carling


Product: Carling Beer

Client and Placement: 
My advert will be played between 12:00 in the afternoon and 19:00 in the evening. My advert does not promote late night drinking, as many accidents happen when people get drunk. My radio advert will be played on the Smooth Radio station.

Script:
For my script I've chosen to make it into like a a little poem about the goodness of Carling:

(Music Plays)

MVO: 
"It's sneaky little tiny thing that comes without no call
the moment you think you have conquered it
is when you have lost it all.

MVO: 
Wherever you are going
or wherever you may be
don't think that it won't find you
or that you'll ever be set free"

Slogan/Tag Line: 
'Carling, It'll make you agree'

Length/Timing: 
The length for my Carling radio advert is 60 seconds. I chose this specific time as I wanted my ad to be brief, simple but effective. Long adverts tend to bore the audience.

Radio Station:
I've chosen to use Smooth Radio as the station which will play out my advert. The radio station I have chosen is Smooth radio. the reason being that smooth radio reaches 3,153,000 (6%) adult listeners each week. This would help my radio advert to reach a lot of people.

Brief Description:
I've chosen to do a Carling advert, reason being that there are many alcohol lovers out there and i want my advert to appeal to those who do not drink the Carling Brand, and to those who do.

Production Method:
I will be making my radio advert using the college's facilities for example the radio studio, the Mac computers

Target Audience: 
My target audience is people who love alcohol and those who don't. I've chosen to also target those who do not love alcohol in hoping to persuade them with my advert.

USP (Unique selling point): 
The unique selling point of my radio advert will be the goodness of it, and it's addictive qualities.

Resources Required:

Human: 
The only person I will require for this radio recording is me.

Equipment: 
In order to make my radio advert I will need a voice recorder. After that I will need to use the Mac Computer to edit my recording, and to add the music bed.

Production Time (recording and editing): 
The recording will not take more than a few days to complete.

Style of Music bed: 
For my music i will use either classical music or have no music bed at all. This is because i want what i'm saying to be the main focus of attention, i want the audience to only focus on what i'm saying.

Budget Information

I will need to consider the budget in terms of the cost for the time slot which i want and paying the Smooth Radio station to advertise my advert. In terms of the cost, getting the equipment and getting the time slot at the studio to record would are the only aspects which are gonna be costly.