Friday, 13 December 2013

Computer Games: Task 6

Plot devices: These are types of event and themes in your story such as revenge, pursuit, disaster, revolt or enigma (mystery) that drive the characters in the narrative. 

Pursuit: The people of his kind hunt the main character throughout the universe. He is treated as a traitor. I would definitely say that pursuit is one of the plot devices in my story, the reason being that

Enigma: 
You do not know much of the main character’s and the main villain’s past until you get to the middle of the game. A constant plot device in my computer game is competitiveness. This is due to the fact that my game is a two player fighting game. This is why it would be competitive since you face off another player.


Exposition: 
The background information and setting for my game's story. My game is set all over the universe, as the protagonist is being pursued. You get to see the different constellations with In terms of the background information; you first start to properly play his story near the middle of the game.


Foreshadowing:  
At the beginning you see Cadmus badly injured on the ground, then the game pauses. The screen goes black and you hear Cadmus speaking…this is how you start to see the events of the game. As you play the game Cadmus has flash backs about his past, how he got to the point he did. You also play the story in the flash back as well, it's not only cinematic. I would consider this as foreshadowing because it tells you what position you will be in near the end of the game.

Conflict: 
Conflict will definitely be in the game as it’s one of the main themes.
The main conflict of the game is between Cadmus Anu and the Entire Army of his home Planet, ‘The High Council’ led by the main antagonist, Aamon.

Complication:  In my story there will definitely be events that make the initial conflict less predictable and more interesting. There will be some plot twists, events where you won't even know what the outcome would be.



Goals: 

There will be targets and objectives that characters in the story will be trying to achieve. For example, when having boss battles the player's target or objective will be to try and defeat the boss. In terms of the 2 Player mode, the only targets and objectives which will be there are to defeat your opponent


Ticking Clock:
The ticking clock plot device is something I wanted to be in my game all along. I will not let the game players to have unlimited time when completing certain challenges like fighting the boss in some if the stages. There will be little challenges or little quests which you can choose to play and they have time limits. However, if you do not play the little challenges or quests, you will lose 5% of your health. So in essence, you really have no choice but to play them, unless you think 

Plot twists:
Unexpected and surprising events and reversals in the story of the game.
There will definitely be a few plot twists in my game. For example, the person who has been the good guy all along could very well turn out to be the main villain or working with the villain.

Deus Ex Machine: A character or event that provides a sudden and unexpected solution to one of the game story goals or plot devices.

This particular device I already wanted to use it ever since I started to create my story. Following superhero conventions, the protagonist usually does not kill the villain but just restrains them. However, in my story this does not apply because i want my story to be different, in my story the protagonist DOES kill the villain.

Suspense: 
Elements in the story that keep the game player interested and uncertain about how it will end.
In my game there are elements in the story that keep the game player interested and uncertain.
Suspense is a big part of the game because I like to capture my audience.

Resolution: 
How the story in the game ends, how plot devices are resolved and which goals are achieved.

At the end of the story, the protagonist kills the antagonist. Peace is restored throughout the universe and Cadmus has been pardoned for his alleged betrayal. However, the story does not end there because there is another part to this.

Conclusion: 
In my game there isn't a simple ending, in fact there are three alternate endings. One is an ending from the main protagonist's view and the other from the main antagonist's point of view. The third ending you have to unlock it by completing both the main protagonist's story and the antagonist's.


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