Thursday, 16 January 2014

Task 1: Preliminary Magazine Research

Task 1: Preliminary Magazine Research
Magazine 1: Empire  

Type:
‘Empire’ magazine is specialist magazines because it’s articles mainly focus on movies.

Target Audience:

At a glance this magazine doesn’t look like a film magazine, it looks like a men’s glossy magazine. This edition of Empire magazine looks as though it is targeted at the male gender. Megan Fox is posing on the front very seductively, not wearing a lot. I don’t think this appeals to women as much as it does to men. The second biggest writing on the cover is the “ Megan Fox”, this obviously trying to draw in the male attention. But will also appeal to other audiences because she is a big, well-known actress.

Writing:
The writing on the magazine Is very bold and it stands out, especially the Masthead and the "Megan Fox"

Use of Images: 
There aren't many images on the front cover, because it's mainly promoting the actor Megan Fox

Design and Layout: 
The magazine doesn't have many colours on the cover because, this way the audience would focus more on the large print of Megan Fox. Megan Fox is the main focus of the cover, that is why she is on one side and the cover lines are on the other.


Magazine 2: NME Music magazine

Magazine 2: NME

If seen for the first time, it is apparent that this is a music magazine and what specific type of music it focuses on. NME magazine is one of the most popular music magazines in the UK today, targeting those that have interests in the Indie music scene. NME magazine is owned and published by IPEC media, which is the UKs leading magazine publisher. We can see clearly from first glance at the magazines front cover that it is indeed a music magazine, as we can see cover lines giving information on the articles inside the magazine to do with artists and focusing on the band Muse as it features heavily on the cover as the main image that covers the entire magazine and the main title is the band name. As this band is already well known and successful the imagery covers the masthead slightly, this is allowed as the band are seen to be important and do not need the name of the magazine to sell but the main image. With cover lines such as “Festival Survey” and bands such as Wild Beasts, Yeah Yeahs, and much more that this magazine has different genres, but not going totally off the scale with a certain type of genre as “Pop”.

From the front cover it is obvious that this is a music magazine targeted at the age group of 16 years of age to early people in their early twenties. The magazine is popular with the younger audience as this genre of music and the youth of the bands is more appealing to them rather than people in their 30’s and above, and generally the younger audience have more disposable income and therefore spend it on weekly/monthly music magazines for updates on their favorite bands and gigs or as it highlights at the top of the magazine “Festivals”, which attract the younger audience.

In terms of the front cover, the main image is entitled to be the band Muse. In addressing the audience the image has got quite a serious tone to it as the band members look at the camera and straight at the readers. We tend to focus on the lead singer as he is placed at the front and center of the magazine thus attracting the reader even if not a fan of the magazine but of the band. In the background of the band, it seems they are in “recording studio” or a room that has their instruments etc. that shows they are a successful band and that they are always at work with music. The masthead is in the common place of the NME magazine but in this case with such a famous band the masthead is slightly covered by one of the band members, this shows that the band are the very important in this issue, and that they don’t need to show the full masthead as the magazine already has a huge amount of loyal fans you would buy the magazine despite who is on the front cover. The cover line along with the main image says “If everyone slag’s us off, then fine!” showing the reader that they do have haters but they have still became successful enough to have sell out arena tours and headline at big band festivals, this attracts the reader to find out more about the band.

NME magazine tend to keep to the same colors of Red and white, as it is familiar to the reader and has now just become a conventional feature. Everything is written in quite a basic font, most of the cover lines are written in block capitals but are of smaller font to the main cover line linked with the main image and magazine special. The layout is set like most magazines with the Main image covering the first layer then the cover lines surrounding it and the masthead above.


The Buzzword on the cover is “vive the resistance“, which allows the reader to see that the band are much more exciting and ready to promote their new album even when they know they have haters. There are not many other short and snappy buzz words which are more common on other magazines, I feel NME have not used buzz words such as “New” and “exclusive”, as such language might not attract the edgy/indie sort of reader.




Thursday, 9 January 2014

Computer Gaming task 4

Computer Game Story Development 


Genre: The genre will Action, Supernatural and fighting.

Audience: 18+. The reason being that the content of the game is very graphic, the language has some swearing (although it’s in a different language). The reason I chose to make my game an 18+ is not only because of the content of the game e.g. the violence or the scenes of a sexual nature, but I chose to make it 18+ because of the story itself. People of a younger age would not even be able to comprehend the story because it’s of a higher intellectual.  However you can adjust the level of complexity in the options menu, the levels go from low to high; Human, Alien, Saviour, Chosen One, God, Ancient and Celestial. The reason I chose to name the levels this way is because the game will no only be based on earth, but on different world, and the game will contain some astrophysics facts. That’s the reason why the game is going be hard to understand for the normal Homosapien.

Narrative Concept:

Goal; in the game you can either play the protagonist’s story, or the antagonist. Depending on whom you choose, the story will end differently.

Story Prologue: “A lot of humans here on Earth say 'its small world'. I don't...because I know what’s really out there. Weirdly though I never used to like this revolting planet, but after living here for so long, it's not half bad. I mean sure I've had some ups and downs for the past 573 years 3hrs and 10 minutes, but I’ve learned to deal with it. Oh, you're probably wondering who I am; well I am…”


List of Characters

Name: Cadmus Anu (Cadmus the Heavenly one)

He is the main Protagonist in the story.
Powers: Control of his body on the molecular level, increase his strength to levels unknown, he is his power. The full extent of his abilities is still unknown to him.


Personality: Kind humble soul.

Planet: Comes from the planet xx79.237.


Name: Oriax
Oriax is the main antagonist of the game.

Powers: Flight. That’s what’s only known about him.

Personality: unknown

Planet: unknown


Name:  Aamon (alias)

Real Name: Unknown                                       

Background/History: Unknown

Powers: Unknown

Personality: Unknown         

Education: Unknown

Occupation: Unknown


Similar Games:


Tekken tag tournament is a two player fighting game.
Injustice Gods Among Us which is also a two player fighting game, but it’s stages are two dimensional however the characters themselves are three dimensional.

Street Fighter IV:

This is a fighting game. It’s from the Capcom universe (Mega Man etc.)




Computer Game Story Development



Genre: The genre will Action, Supernatural and fighting.

Audience: 18+. The reason being that the content of the game is very graphic, the language has some swearing (although it’s in a different language). The reason I chose to make my game an 18+ is not only because of the content of the game e.g. the violence or the scenes of a sexual nature, but I chose to make it 18+ because of the story itself. People of a younger age would not even be able to comprehend the story because it’s of a higher intellectual.  However you can adjust the level of complexity in the options menu, the levels go from low to high; Human, Alien, Saviour, Chosen One, God, Ancient and Celestial. The reason I chose to name the levels this way is because the game will no only be based on earth, but on different world, and the game will contain some astrophysics facts. That’s the reason why the game is going be hard to understand for the normal Homosapien.

Narrative Concept:

Goal; in the game you can either play the protagonist’s story, or the antagonist. Depending on whom you choose, the story will end differently.

Story Prologue: “A lot of humans here on Earth say 'its small world'. I don't...because I know what’s really out there. Weirdly though I never used to like this revolting planet, but after living here for so long, it's not half bad. I mean sure I've had some ups and downs for the past 573 years 3hrs and 10 minutes, but I’ve learned to deal with it. Oh, you're probably wondering who I am; well I am…”


List of Characters

Name: Cadmus Anu (Cadmus the Heavenly one)

He is the main Protagonist in the story.
Powers: Control of his body on the molecular level, increase his strength to levels unknown, he is his power. The full extent of his abilities is still unknown to him.


Personality: Kind humble soul.

Planet: Comes from the planet xx79.237.


Name: Oriax
Oriax is the main antagonist of the game.

Powers: Flight. That’s what’s only known about him.

Personality: unknown

Planet: unknown


Name:  Aamon (alias)

Real Name: Unknown                                       

Background/History: Unknown

Powers: Unknown

Personality: Unknown         

Education: Unknown

Occupation: Unknown


Similar Games:


Tekken tag tournament is a two player fighting game.
Injustice Gods Among Us which is also a two player fighting game, but it’s stages are two dimensional however the characters themselves are three dimensional.

 

Street Fighter IV:

This is a fighting game. It’s from the Capcom universe (Mega Man etc.)





Friday, 13 December 2013

Computer Games: Task 6

Plot devices: These are types of event and themes in your story such as revenge, pursuit, disaster, revolt or enigma (mystery) that drive the characters in the narrative. 

Pursuit: The people of his kind hunt the main character throughout the universe. He is treated as a traitor. I would definitely say that pursuit is one of the plot devices in my story, the reason being that

Enigma: 
You do not know much of the main character’s and the main villain’s past until you get to the middle of the game. A constant plot device in my computer game is competitiveness. This is due to the fact that my game is a two player fighting game. This is why it would be competitive since you face off another player.


Exposition: 
The background information and setting for my game's story. My game is set all over the universe, as the protagonist is being pursued. You get to see the different constellations with In terms of the background information; you first start to properly play his story near the middle of the game.


Foreshadowing:  
At the beginning you see Cadmus badly injured on the ground, then the game pauses. The screen goes black and you hear Cadmus speaking…this is how you start to see the events of the game. As you play the game Cadmus has flash backs about his past, how he got to the point he did. You also play the story in the flash back as well, it's not only cinematic. I would consider this as foreshadowing because it tells you what position you will be in near the end of the game.

Conflict: 
Conflict will definitely be in the game as it’s one of the main themes.
The main conflict of the game is between Cadmus Anu and the Entire Army of his home Planet, ‘The High Council’ led by the main antagonist, Aamon.

Complication:  In my story there will definitely be events that make the initial conflict less predictable and more interesting. There will be some plot twists, events where you won't even know what the outcome would be.



Goals: 

There will be targets and objectives that characters in the story will be trying to achieve. For example, when having boss battles the player's target or objective will be to try and defeat the boss. In terms of the 2 Player mode, the only targets and objectives which will be there are to defeat your opponent


Ticking Clock:
The ticking clock plot device is something I wanted to be in my game all along. I will not let the game players to have unlimited time when completing certain challenges like fighting the boss in some if the stages. There will be little challenges or little quests which you can choose to play and they have time limits. However, if you do not play the little challenges or quests, you will lose 5% of your health. So in essence, you really have no choice but to play them, unless you think 

Plot twists:
Unexpected and surprising events and reversals in the story of the game.
There will definitely be a few plot twists in my game. For example, the person who has been the good guy all along could very well turn out to be the main villain or working with the villain.

Deus Ex Machine: A character or event that provides a sudden and unexpected solution to one of the game story goals or plot devices.

This particular device I already wanted to use it ever since I started to create my story. Following superhero conventions, the protagonist usually does not kill the villain but just restrains them. However, in my story this does not apply because i want my story to be different, in my story the protagonist DOES kill the villain.

Suspense: 
Elements in the story that keep the game player interested and uncertain about how it will end.
In my game there are elements in the story that keep the game player interested and uncertain.
Suspense is a big part of the game because I like to capture my audience.

Resolution: 
How the story in the game ends, how plot devices are resolved and which goals are achieved.

At the end of the story, the protagonist kills the antagonist. Peace is restored throughout the universe and Cadmus has been pardoned for his alleged betrayal. However, the story does not end there because there is another part to this.

Conclusion: 
In my game there isn't a simple ending, in fact there are three alternate endings. One is an ending from the main protagonist's view and the other from the main antagonist's point of view. The third ending you have to unlock it by completing both the main protagonist's story and the antagonist's.


TV Advertisement

Television programmes watched + Adverts during programme:

Programme:
Two and a half Men
Ads:
Big Bang theory episodes
E4 cinema tickets
Man Of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom it has comedic aspects to it just like The Big Bang Theory tv show and How I Met Your Mother.

Programme:
The Big Bang Theory
Ads:
Charity Ad
How I Met Your Mother
Man of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom, it has comedic aspects to it as well as science.


Programme:
Dracula 2013
Ads:
Season1 of Dracula
Season1 of Hannibal
Man of Steel DVD

Programme:
Arrow:
Ads
New seson of Arrow
Upcoming movie trailer
Man of Steel DVD

Programme:
How I Met Your Mother:
Ads:
Big Bang theory
Upcoming movie trailer
Man Of Steel DVD
Target Audience: The target audience for this tv show is people of 15 years and over. This is due to the fact that there are some sexual references in some of the episode, and some of the launguage used it not suitable for the younger age. Another target audience is people who love comemdy as this is a sitcom,

TV Advertisement: Analysis

Man Of Steel Bluray DVD



1. What is being promoted?

This is an advert by the Warner Bros Studio promoting the Man of Steel movie by releasing the Bluray DVD version of it.

2. Describe the content of the advert (what happens in relation to visuals, sound effects,          music, camera, editing)


In the advertisement they show the trailer for the movie, and at the end show a pack shot of the product.

3. What advertising conventions have been used?
In the trailer they told a little bit of the story and showed some action scenes to try and captivate the audience. 

4. What is the USP being promoted within the advert? How is this conveyed?
I would say the unique selling point of the DVD is that it has the option of watching in 3D or Bluray on one disc instead of having two separate discs.


5. What techniques have been used to persuade the audience to respond?
Warner Bros Studio used the action scenes to persuade the audience to purchase the DVD. The technique of using action scenes in trailers causes the audience to be intrigued 

6. What other techniques have been used to target the audience? (consider camera, sound, editing etc)

The music used is from the soundtrack itself. This is another way that the audience has been targeted because, it's made by Hans Zimmer who is the best movie score composer in the world at the moment. In terms of the visual effects, they are outstanding. The realisticity